Why Do All My Purchases Continue to Fail in Roblox

A Developer Product is an item or ability that a user can purchase more than once, such as in-experience currency, ammo, or potions.

Creating Developer Products

You can create Developer Products directly in Studio.

To create a new Developer Product:

  1. In the Home tab of the menu bar, click Game Settings. The Game Settings menu displays.

  2. In the left-hand navigation of the Game Settings menu, click Monetization.

  3. To the right of the Developer Products section, click the Create button. A placeholder Developer Product displays below Developer Products.

  4. For the new placeholder product, click the button and select Edit. The Edit Developer Product page displays.

  5. Fill in the following fields:

    • Name: A title for your Developer Product.

    • Price: The amount of Robux you want to charge users for the Developer Product.

  6. Click the Save button.

The new Developer Product is now available in the Developer Products section of the Monetization tab. You can reference this section to find all product IDs.

Scripting Developer Products

You must use scripting to implement Developer Product effects in your experiences.

Common Developer Product scripting use cases include:

Prompting Purchases

You can prompt a user to purchase one of your Developer Products with the MarketplaceService:PromptProductPurchase() method of MarketplaceService. Depending on the needs of your experience, you can call the MarketplaceService:PromptPurchase() function in situations such as when the user presses a button or when their character talks to a vendor NPC.

            

                                  

1 local MarketplaceService = game:GetService( "MarketplaceService" )

2 local Players = game:GetService( "Players" )

3 local player = Players.LocalPlayer

4

5 local productId = 0000000 -- Change this to your developer product ID

6

7 -- Function to prompt purchase of the developer product

8 local function promptPurchase ()

9 MarketplaceService:PromptProductPurchase(player, productId)

10 end

11

Handling Purchases

After a user purchases a Developer Product, it's your responsibility to handle and record the transaction. You can do this through a Script within ServerScriptService using the MarketplaceService.ProcessReceipt callback. The function you define will be called repetitively until it returns ProductPurchaseDecision.PurchaseGranted

            

                                  

1 local MarketplaceService = game:GetService( "MarketplaceService" )

2 local Players = game:GetService( "Players" )

3

4 local productFunctions = {}

5

6 -- ProductId 123123 brings the player back to full health

7 productFunctions[ 123123 ] = function (receipt, player)

8 if player.Character and player.Character:FindFirstChild( "Humanoid" ) then

9 player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth

10 -- Indicate a successful purchase

11 return true

12 end

13 end

14

15 -- ProductId 456456 awards 100 gold to the player

16 productFunctions[ 456456 ] = function (receipt, player)

17 local stats = player:FindFirstChild( "leaderstats" )

18 local gold = stats and stats:FindFirstChild( "Gold" )

19

20 if gold then

21 gold.Value = gold.Value + 100

22 return true

23 end

24 end

25

26 local function processReceipt (receiptInfo)

27 local userId = receiptInfo.PlayerId

28 local productId = receiptInfo.ProductId

29

30 local player = Players:GetPlayerByUserId(userId)

31 if player then

32 -- Get the handler function associated with the product ID and attempt to run it

33 local handler = productFunctions[productId]

34 local success, result = pcall (handler, receiptInfo, player)

35 if success then

36 -- The player has received their benefits!

37 -- return PurchaseGranted to confirm the transaction.

38 return Enum.ProductPurchaseDecision.PurchaseGranted

39 else

40 warn( "Failed to process receipt:" , receiptInfo, result)

41 end

42 end

43

44 -- the player's benefits couldn't be awarded.

45 -- return NotProcessedYet to try again next time the player joins.

46 return Enum.ProductPurchaseDecision.NotProcessedYet

47 end

48

49 -- Set the callback; this can only be done once by one script on the server!

50 MarketplaceService.ProcessReceipt = processReceipt

51

The receiptInfo table passed to the processReceipt() callback function contains detailed information on the purchase. For a list of keys and descriptions, see the ProcessReceipt API reference.

Getting Information

To get information about a specific Developer Product, such as its price, name, or image, use the MarketplaceService:GetProductInfo() function with a second argument of InfoType.Product. For example:

            

                                  

1 local MarketplaceService = game:GetService( "MarketplaceService" )

2

3 local productId = 000000 -- Change this to your developer product ID

4

5 local productInfo = MarketplaceService:GetProductInfo(productId, Enum.InfoType.Product)

6

7 local success, productInfo = pcall ( function ()

8 return MarketplaceService:GetProductInfo(productId, Enum.InfoType.Product)

9 end )

10

11 if success then

12 -- Use productInfo here!

13 end

14

You can also get the data for all of the developer products in an experience by using the MarketplaceService:GetDeveloperProductsAsync() method. This returns a Pages object that you can inspect and filter to build things like an in-experience store or product list GUI.

For example, the following script prints the name, price, ID, description, and AssetID for all Developer Products in an experience:

            

                                  

1 local MarketplaceService = game:GetService( "MarketplaceService" )

2

3 local success, developerProducts = pcall ( function ()

4 return MarketplaceService:GetDeveloperProductsAsync():GetCurrentPage()

5 end )

6

7 if developerProducts then

8 for _, developerProduct in pairs (developerProducts) do

9 for field, value in pairs (developerProduct) do

10 print (field .. ": " .. value)

11 end

12 print ( " " )

13 end

14 end

15

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Source: https://create.roblox.com/docs/production/monetization/developer-products

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